Your first texture
Load a model, drop a material on it, and see the result. This takes about a minute. The screenshots use a stone well at 128 x 128.
1. Load your model
Section titled “1. Load your model”Go to File > New Project…, pick your model (.fbx, .obj, .gltf or
.glb), choose a resolution and click Create. (There is more about these options in
Getting started.)
The model loads in the background, so the window stays usable. When it is done you see it in the 3D view on the left and its UV layout on the right:

Every new project starts with two layers: a fill layer at the bottom and an
empty paint layer above it. Texture Sets lists one set per material on
the mesh. This one has a single set called lambert1.
2. Pick a material
Section titled “2. Pick a material”The Asset Shelf is in the bottom left. Pick the Material tab, or type in the search box to find one by name.

3. Drag it onto the model
Section titled “3. Drag it onto the model”Drag a tile from the shelf and drop it on the model in the 3D view. Here it is Planks:

The material goes onto the texture set you dropped it on, as a new layer at the top of the stack:

Nothing below it is touched. Hide the Planks layer (click its eye) and the layers underneath look exactly as they did.
4. Tweak it
Section titled “4. Tweak it”With the material layer selected, Properties shows its settings. Every material has its own set of sliders and colours. Drag them and the model updates as you go. Randomize gives you a new variation of the same pattern.

This works because a material is a recipe, not a picture. You can come back and change it at any time, even after you have painted on top.
5. Try another projection (optional)
Section titled “5. Try another projection (optional)”By default a material follows the model’s UVs. The Projection drop-down also has Tri-planar, Planar and Cylindrical, which wrap the pattern around the model instead. These need two maps baked first. The note at the top of the panel reminds you: bake Position and World Space Normal in Bake mode. Baking mesh maps shows how.
- Paint your own details on top: Painting
- Save your textures as image files: Exporting textures