Paint in 3D and 2D
Paint on the model in the 3D viewport or on its UV layout in the 2D view. Both stay in sync.
Paint in 3D and 2D
Paint on the model in the 3D viewport or on its UV layout in the 2D view. Both stay in sync.
PBR channels
Base colour, roughness, metallic, height and normal, painted together and exported as ready-to-use maps.
Procedural materials
Drag a material onto the model. It is a recipe, not a pixel dump, so its settings stay editable afterwards.
UDIM-aware
One texture set per material on the mesh, with UDIM tiles handled for you.
Layers
Non-destructive layers with blend modes, opacity and colour tags.
Python plugins
Extend the app with your own tools. See Plugins.